Akira Hasegawa1,2*, Satoshi Hasegawa3, Masako Omori4, Hiroki Takada5, Tomoyuki Watanabe6 and Masaru Miyao1
1Graduate School of Information Science, Nagoya University, Furo-cho, Chikusa-ku, Nagoya 464-8601, Japan
2Library Information Center, Nagoya Bunri University, 365 Maeda, Inazawa-cho, Inazawa 492-8520, Japan
3Department of Information and Media Studies, Nagoya Bunri University, 365 Maeda, Inazawa-cho, Inazawa 492-8520, Japan
4Faculty of Home Economics, Kobe Women’s University, Suma-ku, Kobe 654-8585, Japan
5Department of Human and Artificial Intelligent Systems, Graduate School of Engineering, University of Fukui, Fukui 910-8507, Japan
6Department of Nutritional Science, Faculty of Psychological and Physical Science, Aichi Gakuin University, Nisshin 470-0195, Japan
*E-mail address: tyuki@nagoya-u.jp
(Received October 31, 2010; Accepted April 22, 2011)
Abstract. The visual function of lens accommodation was measured while subjects used stereoscopic vision with a head mounted display (HMD). Eyesight while viewing stereoscopic Landolt ring images displayed on HMD was also studied. Accommodation to virtual objects was seen when subjects viewed stereoscopic images of 3D computer graphics, but not when the images were displayed without appropriate binocular parallax. This suggests that stereoscopic moving images on HMD induced visual accommodation. Accommodation should be adjusted to the position of virtual stereoscopic images induced by parallax. A difference in the distances of the focused display and stereoscopic image may cause visual load. However, an experiment showed that Landolt rings of almost the same size were distinguished regardless of virtual distance of 3D images if the parallax was not larger than the fusional upper limit. The results of this study suggest that stereoscopic moving images on HMD induced visual accommodation by expansion and contraction of the ciliary muscle, which was synchronized with convergence. Appropriate parallax of stereoscopic vision should not reduce the visibility of stereoscopic virtual objects.
Keywords: Convergence, 3D Display, Head Mounted Display, Crystalline Lens, Eyesight